Congressional magic is where you think about the energy and actions there in Congress. The effect is where you state in some manner what you want to happen. Then, the Congress will do it, if you think it's possible. If you think it's not, then the idea stops.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.
See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist.
So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed and the creator makes it so.
Moose; he doesn't mind what I do or did no matter what.
Chaos fireball; think to summon chaos into the compressed ball form and feel it is enhanced by heat. Think and will it to go to the targets. This does triple the damage.
Holy water; Swirl water and say your seven favorite words.
Orbs of effect; these orbs will if summoned, create what you want by influence to the area energy. These orbs can cause energy manifestation and radiation effects.
Ray of effect; this Ray of energy will create what element effect you desire on the target or targets you think to target.
Crystalization; this effect is where you crystallize the targets, that's as you think to do it and that freezes them solid. One hit with a weapon will shatter the frozen targets.
Fire starter; this effect is where you power your spell that you think into being created. This uses the heat in the air and the actions you do to power it further, that's enough to make a fire effect on the targets themselves.
Energy flare; this effect is aoe, where you flare the energy in the area to cause radiant burns.
Deflecting blows; this effect cast on your clothes will deflect any blows towards you as you think to ward away the attack.
Active spells; think about it and as you think about it, the energy creates it.
Passive spells; think of the need and need it, the energy takes that as instruction from you and does
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Focusing; the focus is on the target or targets, the idea you think is felt as though it effected them.
Radiation bomb; this is where you think about the energy and the area energy compressed itself till it explodes. Making it become small enough that mass is released as energy and an explosion occurs. Dealing double the damages.
Influence effect; this effect is where you think or speak about the idea. Then, the energy takes the thoughts you have to program itself and it creates what you desire by feel. Where you want it created is where it will exist.
Blare witch; This is a blare witch effect. Where, you think something exists and you create it with a flare of energy. So remember, speak positive things and you manifest positive things.
Warm approach; this is where you think about the energy doing what you intend and allow for heat to create with your thoughts making manifest or creating what you want.
Cold approach; this is where you think about the idea of my leaching heat and absorbing it in your aura. Then focusing your mind on the thought to create. This causes a coldness in the area as you use up heat to create with your idea you think will exist with or without a word that means your intention. Allow 1 to 5 minutes so the heat can return to the area before trying again.
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Reality ship; this is where you think to be in another reality. Then the subconscious brings you to one.
No. 0; think about it and it forms as a force that follows your need and will.
Judy; she loses her extra stomach hang and bulge no matter what quickly.
Macy; she comes by feel quickly and isn't late. No matter what.
Mercy; the idea is allowed as you think to be nice.
Smite; the effect is to do a smiting blow, where you knock out the person with your hit and deal double damage.
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Ender spell; the effect of ending what you don't like to see.
Bomb; the effect of doing magic and building up energy then exploding it.
Thought; this is thought where you create you will and make a result.
Interesting ; think and observe..you know what to do as you hear what you need or not.
Lucky colors; Red, orange, yellow, or green. Red means survival. Orange means water and divine. Yellow means wealth and green means balance.
The 13 elements; Fire, water, earth, air, wood, metal, aether, figurative, divine, void. Also light, dark, physical, & magical. Water makes metal... metal makes water. 3 cycles. Earth is strong against Water.
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Aggravated; the aggravation disappears and things work out by feel.
Sloth; I am no longer slothful no matter what.
Kamala; she doesn't trick us and does a good job no matter what in presidency and policy. I feel flush reassurance that she will do good.
Reassurance; I will not do things with money that will be too much. No matter what.
Think; the thought is done, think about it and it will be good.
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Haunt; this is where you summon a spirit to haunt the area and it does what you want it to do. If you want the ghost to paralyze the targets in fear, it will for 1d6 rounds or 36 seconds.
Fire water; think to be under a water stream and focus fire to warm it.
Phase through; Think and know, this is where you think to turn into energy and pass through objects and walls or doors.
Focus; this does happen for those unillegally. Yet if doing illegal things, nothing occurs.
Light grenade; think about it, think your tossing a grenade and it emits light. This light blinds whatever is in the area.
Remembering; the act is where you remember and you know what it is no matter what it is.
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Energy; think and do.. this is the end of the list.. enjoy yourself and feel free to make up your own things. This was fun while it lasted..ciou.
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