This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
User Pages
Monday, September 30, 2024
Theory of effects
Wednesday, September 25, 2024
Overdose effects
They that do things and overdo the moment. Think about it, you can do what you want yet don't overdo it. Think and know, if you overdo things you can cause incapacitated or not focusing upon the idea you want to do.
Some spells follow
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.
See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist.
So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed and the creator makes it so.
Defense; think about the idea and create whatever you want by the idea being manifested with the soul or spirit creating what you need.
Pen click; think about the idea you need and click the pen. Then the subconscious is making it exist.
Polaris dawn; this launches successfully with no further push back or delay of its time..no matter what.
Ghost; I have ghost abilities no matter what.
Think; the point is done, so if you're not needing it, it's gone.
En
Democrats; I will not stop in needing Democrats to win..
Aquatic Camouflage; this is waterproof paints to make you not noticed in water.
Moss camouflage; this is where you think about using moss to keep you from being noticed.
Swallowing; what you do is swallow and easily get a result.
Revenge; the idea isn't done so think and you can get what you want.
En
Heat pressure; the heat pressure is no longer overbearing no matter what.
Aura shield; the energy of the moment empowers the aura to protect from overheating and overbearing heat pressure. No matter what I am no longer overwhelmed.
Nothing; nothing much matters so I guess I will go now.. ciou.
Delivery; Amazon delivers my packages to me and I get the delivery no matter what.
Inspection; I pass my upcoming inspection by ocha..no matter what.
En
Ashley; she calms down by feel no matter what occurs and remains calm for the rest of her life.
Whatever; whatever you do you don't get large in size.
Focus; what you do empowers your aura, so you focus on your need and the aura energy influence or consciousness of energy creates it.
Conjunction; this is where you conjure things as you need to block someone or some results.
Ww3; ww3 will not occur no matter what no matter the point.
En
Repair; they come replace my blinds quickly and I pass the inspection on the 30th.
Focus; trump loses.. no matter what.
Unholy water; Unholy water is made by holding a cup of water and saying dirge. It will help with shadow work.
No fight; no fight moment.
Give; it's give or take..
Think; meals on wheels, they come to deliver the food no matter what.
The garage; the mysterious lady doesn't mind me no matter what I do or did.
En
No matter; I don't mind what she did or does no matter what.
Winning; I win no matter how she fights me.
Focus; you don't eat more or overeat no matter what if fat.
Fat; fat no longer, think and things are done.
Alright; think its alright and it is.
En
Finishing; this is a finishing school.
Think; the idea comes to you no matter what if you need any idea.
Elon; Elon musk will succeed in SpaceX no matter what.
Focus effect; hold your hands together, then you create a flow of energy. Focus your hand palm in the direction of the targets, then you think release an energy effect towards the targets in mind.
Frightening; whatever is frightening is no longer frightening no matter what.
En
Remembering; I remember things no matter what.
Linux update; the Linux update on both devices complete successfully no matter what.
Andrew m; he gets better and finishes faster his DND character. No matter what.
Focus; think about it, you know what is true, so it's a point in regard.
In em emm; the end of the effect.
Schizo; the effect that ends as soon as it begins. You don't have it as the brain cures itself of it quickly.
En
Righteous; think about it and you are right about the idea.
Right; you are correct and doing good.
Wrong; think about it and it will come clear with the idea.
Long lights; no matter what lights are not long on red.
No matter; the point is made.. you get what you want I get what I need.. that is all. Win win situation.
En
Luck; I manage to win the 100 dollars gift card..no matter what.
Influence orbs; this orb can be any size.. yet the larger it is the more energy it absorbed. This means you can direct it to create what you want.
Think to create with time what you want with that.
It can create anything.This causes black outs of the area to create with your energy to make what you want. The energy it absorbed is from the targets. This is doing things with thought in it.
A ok; this statement will cause things done to be accomplished or acceptable.
Energy; this causes the spirit that goes through everything to spiritually rub or slap the targets, and absorb energy from them. All to create results upon the targets you want to effect. This costs 20% energy to cast.
Piezoelectricity; this effect uses the body energy to produce a zap that comes from you contacting the target. This zap is felt by the target and creates a release of anything or anyone holding you by feel.
Amazon; amazon.com delivers quickly my package and I get my package no matter what.
Amazon; a few more deliveries turn into your next in deliveries from Amazon to me very soon. No matter what.
En
Help; if you need help then my subconscious will do it and give you the help that you need.
Grateful; think about it and you know what you can do.
Weight; I manage to lose 10 lbs in 1 week.
The Dr.; he sees me quickly and I am not blamed for anything..no matter what.
Consuming; no more consumption of porn and excessive food. No matter what.
En
Friday, September 20, 2024
The end of a moment
The moments end is where you cause a moment to exist and then at its end you know things as you don't notice the activity in the moment. So you begin a moment, then end a moment. This is the way of life.
Some spells follow
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
spaceX; they succeed in launching the spaceX launch no matter what.
falcon 9; no matter what, they don't have to scrub.
paul t; he comes to the door and lets me in, no matter what he no longer says he's in bed.
computer; it doesn't crash no matter what.
fat kid; even if fat, he solves the problem and things work out in the end.
far man; he is respected and does what is needed to get a good result.
thin man; he does what is necessary and gets to call the shots.
en
experience; I you don't have to experience things, if you don't need to know them.
example; let others do what you want first.
Cauldren of Wine; Uses phantom wine to boost STR rolls x3 while cutting Perception in half for 1d8 turns. The spell is cast by raising the phantom wine off the ground and drinking straight from the cauldren.
Mutation: Chloromorphosis; Drinking water as you think of the idea, makes every inch of your skin packed with chlorophyll and you have strong roots. Sleeping on diggable soil will satisfy any hunger or thirst you might have.
Frost shield; This costs 15% energy. That is where you create a focused shield of frosty cold energy, that forms as a shell around you. This shell of frost moves with you. That makes damage on all the nearby hostile creatures and monsters, that are 30' away for the focus of the element 1-9 seconds. 60' away for focusing it 10-19 seconds. 90' away for focusing it 20-29 seconds. 120' away for focusing it 30- seconds. Think as the frost shield causes you to be unaffected by any damages.
Ice nova; This spell costs 20% energy, that causes the concept of making ice shards form, that's done by focusing cold energy to your aura. This spears the targets in a 30' circle for focusing cold energy 1-9 seconds. 40' for focusing cold energy 10-19 seconds. 50' for focusing cold energy 20-29 seconds. 60' for focusing cold energy 30 seconds and onward. That means icy shards burst out from your aura, to inflict cold damage upon the target.
Chaos shield; This costs 10% energy as it's using an attack absorption, this chaos breaks down the attack into usable energy. Since its easier to redirect the attack rather than absorbing it. This allows you to form a chaos shell, that absorbs the attack and you can redirect its energy. That's focused at the targets to do what you want.
In-directed shield element; This element is one you choose to use that will create inward damaging rays, that come from the shield of the targets. There are 6 rays of damaging elements, that center in on the targets and strike them in the center of their shields.
Wheeled element; This costs 20% energy and is either frost or some other element. Whatever you choose to use, you cause 1d6 elemental streams that project forth from a central point. You see they are like spokes, that you can cause to turn like a wheel. They deal elemental damage to those enemies, thought to be caught in the spokes path. This lasts 36 seconds. They extend out 30' for focusing the element 1-9 seconds. 60' for focusing the element 10-19 seconds. 90' for focusing the element 20-29 seconds. 120' for focusing the element 30 seconds and upward.
an alternate form of this is..
Ice nova; This spell costs 20% substance energy, that causes the concept of making ice shards form and go unerringly to the targets, that's done by focusing cold energy to your aura. This spears the targets in a 30' circle for focusing 1-9 seconds. 40' for focusing 10-19 seconds. 50' for focusing 20-29 seconds. 60' for focusing 30 seconds on feel. That means icy shards burst out from your aura, to inflict cold damage upon the target.
In-directed element; This element is one you choose to use that will create inward damaging rays, that come from the shield of the targets. There are 6 rays of damaging elements, that center in on the targets and strike them in the center of their shields.
Wheeled element; This costs 20% substance energy and is either frost or some other element. Whatever you choose to use, you cause 6 elemental streams that project forth from a central point. You see they are like spokes, that you can cause to turn like a wheel. They deal elemental damage to those enemies, thought to be caught in the spokes path. This lasts upto 36 seconds. They extend out 30' for focusing 1-9 seconds. 60' for focusing 10-19 seconds. 90' for focusing 20-29 seconds. 120' for focusing 30 seconds and upward.
Elemental shield; The shield is your aura, that absorbs and protects against any elemental or energy attack. This shield also deals out in a circle effect, the elemental damage that you cause to effect the targets you had in mind and focus upon. The area of effect varies per focus amount. So for focusing 1-9 seconds, you have a 30' effect. Focusing 10-19 seconds, you have a 60' field effect. Focusing 20-29 seconds, you have a 90' effect field. Focusing 30 seconds and onward, you have a 120' effect field. This spell costs 10% substance energy to cast.
Frost shield; This costs 15% substance energy. That is where you create a focused shield of frosty cold energy, thought to be from some cold area that forms as a shell around you. This shell of frost moves with you. That makes damage on all the nearby hostile creatures and monsters, that are 30' away for focusing 1-9 seconds. 60' away for focusing 10-19 seconds. 90' away for focusing 20-29 seconds. 120' away for focusing 30- seconds. Think as the frost shield causes you to be unaffected by any damages, that's because it holds by concentrated cold energy the targets from attacking you. They are held and unmoving in cold stasis for 36 seconds.
Chaos shield; This costs 10% substance energy as it's using an attack absorption, this chaos breaks down the attack into usable energy. That's focused into effecting your targets, rendering it from yourself. Since its easier to redirect the attack rather than absorbing it. This allows you to form a chaos shell, that absorbs the attack and you can redirect its energy. That's focused at an area to effect the targets causing them to do what you want.
Force blow; This is where you focus upon the target energy, that seems like stones as they bludgeon the target with its energy.
Immobilize; This is where you focus energy upon the target and think "freeze". Then, the target is frozen in time as you need it frozen.
Spirit attack; This attack is spirit based, where you think the need or want and the spirit that goes through everything does it. Spirit attacks are double the energy damage, yet you don't have to move to attack. It lasts as long as you want.
Elemental focus; This is where you focus any element into existence. That you focus at the target through weapon attacks. Add element damage to your normal weapon attack.
Shadow focus; Think to use the shadows as you focus its energy. This causes the shadows to form what you want. That includes force bolts, poison effects and shadow portation.
Transform; This effect allows you to transform into anything you want to appear as by feel.
Enfusing; This effect is where you infuse with your thoughts the element you make use of the weapon. This adds the element as damage to the target you hit.
Black wind; Think of the effect of there being a black sphere, then the black sphere goes forth generating a black smoke wind as it goes forth and deals dark energy damage if it goes through the targets.
cloud walk; This ability is where you turn into a cloud and walk away or attack. The effect of this is to not be effected by any attack, that's as the attack energy empowers you to do things as a cloud.
BLAM; Sacrifice one thing for the greater good. Slightly boosts your party's morale in a 9ft circle by 3 points.
the steroids drink; think to mix oregano, basil, cinnamon, vanilla extract and stevia or sugar substitute with water. then drink.
HGH Drink; One sip and you turn into a giant gorilla.
Well that is the point. Polymorph usually turns everyone into something stronger.
Eggnog; Turns you into Santa Claus.
Cracked Red Eye Orb; Turns you into a dark spirit so you can invade someone.
Humble gong; Ring it once and it is so loud it rings at 692 decibels ending the Universe with physical sound.
The cursed belt; It changes F to M and M to F a little too early.
The cursed collar; A war effort against you by 1d6 monsters.
The cursd table; It returns things set on it to itself.
The cursed gold coin; It makes people start clipping coins from now on. Also when it is cursed it is impossible to remove without tobacco.
The blessed pill; It contains omega 3 fatty acids. Good for the cell walls. Permenanly improving your health by 10% each pill.
for dnd
Altars are high-bandwidth connections directly to your god. They are either aligned or unaligned. Aligned altars are either lawful, or neutral, or chaotic.
There are three uses of altars:
If you drop items onto an altar while not blind, you will know their beatitude. Any altar can be used for this purpose. Note however that if you drop a fragile item (e. g. potion, mirror, crystal ball...) while levitating, it will break.
Sacrificing. There is no way to sacrifice unless you stay over an altar.
Prayer. While you certainly can try to pray everywhere, prayers while standing on altar cause better or different outcomes.
A temple is a room with an altar and a priest. Not to be confused with the player role, priests are generated peaceful and will stay at the temple (unless angry), most of the time at or near the altar. Altars in temples can have any alignment or be unaligned. The tending priest has same alignment (or lack of it) as the altar.
In a temple, you can donate money to its priest, provided he or she is peaceful, and the altar had not been converted/destroyed/desecrated. His alignment is not important in most cases.
If you try to convert an altar in a temple, the priest will get angry and will not accept donations anymore.
Force blow; This is where you focus upon the target energy, that seems like stones as they bludgeon the target with its energy.
Immobilize; This is where you focus energy upon the target and think "freeze". Then, the target is frozen in time as you need it frozen.
Spirit attack; This attack is spirit based, where you think the need or want and the spirit that goes through everything does it. Spirit attacks are double the energy damage, yet you don't have to move to attack. It lasts as long as you want.
Elemental focus; This is where you focus any element into existence. That you focus at the target through weapon attacks. Add element damage to your normal weapon attack.
Shadow focus; Think to use the shadows as you focus its energy. This causes the shadows to form what you want. That includes force bolts, poison effects and shadow portation.
Transform; This effect allows you to transform into anything you want to appear as by feel.
Enfusing; This effect is where you infuse with your thoughts the element you make use of the weapon. This adds the element as damage to the target you hit.
Black wind; Think of the effect of there being a black sphere, then the black sphere goes forth generating a black smoke wind as it goes forth and deals dark energy damage if it goes through the targets.
Cloud walk; This ability is where you turn into a cloud and walk away or attack. The effect of this is to not be effected by any attack, that's as the attack energy empowers you to do things as though you were a cloud.
Focused lightning; This is where you speak quickly and as you speak, body energy forms lightning that pulses outswardly to effect the targets with energy damage/effects.
https://www.powerpyx.com/black-myth-wukong-boss-guide-all-bosses/
Float; This is where you focus energy beneath the feet willing it to cause you to levitate.
Absorption of energy; This is where you get near something and then your spirit absorbs energy from it.
Detonate; This effect causes the body to gain in energy and when near the target, they will explode.
call summons; The moment you need something, that is the moment yo think of the area and whom is in it. If your need is great, then allies will come.
Spikes; Think to put your hands on the ground and will to summon spikes from the ground in a radius of about 5 meters.
Ice breath; Think of cold energy that goes from your mouth, then breath out and you freeze the targets hit by this breath for 1d6 rounds as you freeze them for damage.
Ice element attack; The effect of this is to think of an ice sphere, that you think project forth. It shatters in the area of the targets. Dealing ice damage.
Poisonous effect; This is where you focus poison to effect the targets. As you think poison effects them, it creates a poison effect in them for 1d6 rounds.
Instant freeze; This focuses cold energy that is concentrated to freeze the target for 1d6 rounds as it deals ice damage per round. This costs 10% energy to cast.
Fire attacks; This is where you focus heat energy in the air to make fire on the target that burns out in 1d6 rounds dealing fire damage each round.
Fire wheel; This effect is the idea of making fire form in the air in the shape of a wheel. This wheel rolls towards the targets and hits them for double fire damage. This spell costs 15% energy to cast.
Ghostly visage; Think to be an energy form and not be hit. You transform into a ghost form until you will to transform back to being solid.
Gold invulnerability; This is where you think of gold essence, then you turn into a moving gold figure that is invulnerable to all attacks.
Transformation; This is where you focus on a shape to "become" as you will the shape to exist. You transform into it. That's until you will yourself to be you normal shape again.
Red mist; This effect is focusing your blood energy to create a red mist surrounding the targets. This mist lasts 1d6 rounds and deals energy damage.
Shock attack; This is where you make energy focused in your aura. Then cast it forth to attack by effecting the targets.
Yellow swords; This is using water energy in the air. Think to effect the target by thinking the water forms into swords. You form 1d6 swords, for levels 1-9. 1d8 swords for levels 10-19. 1d10 swords for levels 20-29. 1d12 swords for levels 30-. They are energy swords, that are shot towards the targets. Each does a normal amount of damage. So think and know, whomever you target with them, tey are effected with piercing damages. This costs 20% energy to cast.
Call lightning II; Hold up your hands and will lightning to strike the target called from above.
Call tornado; This effect is where you hold up your hand and think the wind forms as a tornado. This tornado causes what you want as it goes where you need it to go.
Flying spell II; This is where you summon inertia energy, and will it to lift you off the ground to fly where you want to go.
Fish eggs; This is where you summon freezing fish eggs, that fall from above on the targets. They freeze the targets for 1d6 rounds.
Flame balls; This is where you focus energy to make the heat form into fireballs that go and hit the targets. This costs 15% energy. It forms 1d6 fireballs.
Fiery clones; This causes the formation of 1d10 fire clones, that unerringly go and accelerate towards the targets only to explode in a 30' fire effect. This costs 30% energy.
False death; This is where you still your heart as you don't breath and will yourself to not seem to appear alive. This lasts until you "awaken" again.
Firey grass; This is where grasslike fire strands come from the ground. Only to effect the targets as they are there on the ground.
Fire discs; This is where you focus fire energy from the air. Thinking to fling it in some shape. This includes discs of fire, that you fling by flinging forth your hands. You form 1d6 discs. This costs 20% energy.
Circle of fire; This fire circle is where you surround the targets with fire. So when and where becomes more difficult to reach you, as if they cross the fire they get burned.
Flight on a cloud; This spell allows you to summon a cloud, that lifts you up and all you have to do is will your direction to go. This spell lasts till you desummon it.
Green lightning; This is lightning made of green fire. That does 3x the normal fire damage. This lightning will decimate a target. The costs for this is 30% energy.
Sone armor; This uses some health (about 20%) to make you immune to attacks by a stony skin.
Chill attacks; This uses cold energy in the air to form what cold effect you want, including snowballs.
Whirlwind; This causes a whirlwind that deals wind damage as it unerringly goes in and targets the targets.
Blood-based attack; This effect is where you focus energy thought from your blood. Then, think of the idea you want formed and itd manifested.
Blood form; Think to focus, the blood energy is there and if you will it you transform into a blood form. That can do any blood energt effect as attack. This costs 40% energy.
Fire shockwave; This is where you focus concentrated fire, that you focus release as a fire shockwave that effects all targets as they spread out like rings. This deals 3x the damages. This costs 40% energy.
Frost effect; This creates by focus your area coldness into frost that forms on the targets. Dealing cold damage.
Elemental clone; This is a clone made of the elements in elemental form, that does what you want and has your stats.
Doppleganger effect; This is the effect, that energy forms a doppleganger called from hell. It has the target's stats. If shaps tself as the target. This lastst until it is desummoned by you dismissing it in your mind.
BLAM; Sacrifice one thing for the greater good. Slightly boosts your party's morale in a circle by 3 points. The circle is as large as you want.
Gotcha; If you say it, you get crazy good luck every time. Add +10 to your luck rolls for the day. Say Ave Fortuna to upgrade it. The upgrade is its turned into +777 to your luck rolls. If you roll a 1 its an automatic fail.
The steroids drink; This contains oregano, basil, cinnamon, vanilla extract and stevia or sugar substitute with water. Drink to cause improved endurance and muscles. Add +5 to your strength per drink.
HGH Drink; One sip and you turn into a giant gorilla or bigfoot.
Magical Eggnog; This has an enchantment, that turns you into a thin Santa Claus.
Cracked Red Eye Orb; Turns you into a dark spirit so you can invade someone.
Humble gong; Ring it once and it is so loud it rings at 692 decibels ending the Universe with physical sound.
The cursed belt; It changes F to M and M to F a little too early. Mainly when you put it on, you change gender.
The cursed collar; A war effort against you by 1d6 monsters.
The cursed table; It returns things set on it to itself.
The cursed gold coin; It makes people start clipping coins from now on. Also when it is cursed it is impossible to remove without tobacco.
The blessed fishoil pill; It contains omega 3 fatty acids. Good for the cell walls. Permenanly improving your health by 10% each pill.
Tukima's Dance; This dance, it forces weapons to turn on their owner. Their weapons strike themselves.
Smite; the effect is to do a smiting blow, where you knock out the person or kill them with your hit and deal double damage otherwise. This is decided by rolling a 1d20+luck. Roll a 1-9 for double damage and knocking them out and 10 on up for outright killing them.
Haunt; this is where you summon a spirit to haunt the area and it does what you want it to do. If you want the ghost to paralyze the targets in fear, it will do it for 1d6 rounds.
Sunday, September 15, 2024
Congress Magic
Monday, September 9, 2024
Depending magic
Thursday, September 5, 2024
Remanifest
This is where you trigger the effect by thinking it is done. Think of the idea and state "done" then you get a result from the subconscious creating it in existence.
Some spells follow
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.
See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. This is a manifest.
So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed and the creator makes it so.
Lafayette; he manages to get to his site on his phone in the Internet no matter what soon.
Jennifer; she is found in Walmart and is ready to leave..no matter what.
Terra; she makes it to the summit in time no matter what.
Card; Lafayette's card works no matter what.
Moose; he starts thinking of me as his worker and using me for moving boxes and clothes washing more no matter what..and soon.
En this is the end think to do things for survival..you'll need it in the end.
En
Andrew McDowell; he answers my questions no matter what and quickly too.
Think; the focus point is done if needed. Think about it and it is known what to do.
Bob.ai; I get a response from bob.ai no matter what happens as quickly as possible.
Tim walz; he wins every debate no matter what.
Kamala; she wins every debate no matter what.
No matter; if I need it and will it I get the results I desire, think and this uses the energy for and then again or against it as a cleansed energy source. Thinking to make what I desire.
Delivery; the delivery of my Walmart order happens quickly and safely..no matter what.
Dollar general; they don't mind what I do or did no matter what.
In 20; twenty minutes is the time it takes..
En
Body shaming; the body shape you cause to reshape itself by thinking about it. That happens as you feel shame.
Focus; when focusing you trust Kamala Harris enough to give her the win..no matter what.
Creation; what is created is what I need or want..think about it and it will work.
Minding; I don't mind Kamala winning no matter what.
Then; I am where I am at any given time.
Wn
Kamala wins the race in the end. No matter what.
Substance; the substitute person is the winner no matter the point.
Antwaine; he feels good enough to come early and get me for shake and tea. No matter what.
Ashley; she gets better than nothing. No matter what.
Relaxing; I relax and stay relaxed no matter what.
En
Antwaine; he is relaxed no matter what occurs.
Ghost; the ghost is easily appeased no matter what.
Time; time moves quickly and passes me by no matter what.
Danese; I believe that Harris will win.
Think; think, focus and create.
En
Slender; I am a slender weight, no matter what.
Right; I am correct as I am right by being psychic. This is an affirmation.
Thought; the thought is there and he that heeds it works well.
Thinking; the thought is what is there.. thinking about things you know what to do.
Ashley; she gets her paycheck for when she needs it. No matter what it's quickly done.
En
A time; this is where you think to notice what time there is.
A tol; this is where you think about the time and tell it.
You see; that's what I told him on that day..go excavate elsewhere.
A hurt; the bunched together energy that is radioactive and hurts to be near.
A hold; this is a place to be. Think and you know to be there. Or not if you don't need to be there.
Deflate; this is where you deflate the idea like a tire deflated itself.
En
Undouble chin; this is where you firm your chin up and cause the double chin to disappear no matter what.
Flat attack; This is what occurs to flatten the body or tire.
Thin attack; this causes the body to release itself fat as energy and leave the body very thin and fit. To end it you only need to eat enough.
Round attack; this is where you think about your weight to be and like an attack to the body, it becomes it. This can form any weight.
Undoing; the point is undone, think and know what to do.
Phin; this is where you are in shape and thin from exercise.
En
Phat; physically fit and non fat.
Fat attack; this is where you think about things and feel like eating too much.
Powerspell; this is where you think about the energy of electricity, generated by the body. Then focus on the idea, and need the idea as a want.
Nut; the body of ideal parts to hit.
Luck; we're lucky and get rain on Thursday.
En