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Wednesday, June 5, 2024

Interest in magic

 Magic can do anything, except for what is not desired. Like, think up a way to get 1,000 dollars and magically it happens! If your interested in magic, then think to visit.. https://cmoisant-webs.blogspot.com/2023/08/secrets-of-mind.html and look through it! There is plenty of stuff on there. So think to see what you want. A magic bible and many other idea magical is here at https://drive.google.com/drive/folders/1kLX9kv_LixVoVuKPAEfbjsVZmayPLXIZ .. Enjoy!

Some magic follows:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kitsune trust; If you do the ^+7 sigil then you can make the Kitsune be on your side for the day or life.

wartime; wartime doesn't occur, that's due to the peace created by the creator and he makes sure that war doesn't break out.

Photogenic; This spell causes you to look at a picture or state the name of the person and you "reshape" yourself as though becoming that shape. The spirit decides when you unshape yourself to be your own shape. This works if you intend it to be.

Photogene; This is the effect of having the genes of the person in the photo as you need it to exist.

ending; The end is a point you use the spirit to cause energy to create what you wanted. This is the end result of what is intended.

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Spell; the spell of network restoration is this.. think to write w/o quotes "My internet network works no matter what or repairs itself by feel, quickly and effectively.." then the internet will work no matter the point.

True magic; This takes 15% energy to cast. You can create any effect as they use a spell prayer to create with their Deity what they intend. This includes elementalism, where you create the element from gated in energy by their soul from the void. What they don't use their soul gates back to the void. This includes focused elemental effects like the magic ability, that you gate in with energy forming what you want, where its earth, air, ice, lava, water, fire, void, poison, acid. All true magic effects are double the length for effects. Per level its x1 the damages/healing amount for levels 1-9. X2 the amount for levels 10-19. X3 the amount for levels 20-29. X4 the amount for levels 30-. 

Power word spells II; This uses 10% energy to create a listed spell like "I=create a concept". That's where the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it. What you need is done by the third eye or subconscious suggestion. Think about it and its done by the mind, as you need the result..it happens.

Then, you can cancel out anything that is existing except other spells you want, as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think. However, what you don't want to happen won't occur as its blocked by the subconscious mind. These are the things that are possible here. It can effect whomever and whatever you want. So think your subconscious mind is unblocked and it can do anything magical or spiritualistic.

A ghost of a friend can be summoned to do things for you as it can absorb the negative energies, think and cast an effect you "give" it some energy to cast or do what you want at the targets. It can also cast anything to make a result that can do things, heal things or damage things. This is the effect that creates what you intend. Think to dismiss the ghost, that's as you no longer need it to be around. This ghost has your stats and 100% health. Dismiss the ghost to return it to the astral plane, so it no longer needs to be a poltergeist.

Power words spell; Think of what you want and decide what will be its source. Then, you create it using energy of the body and what have you in mind. By feel, if you think of things yuou wanted, you create it by thinking of the word or words. Then speaking the words to trigger the subconscious mind into manifesting them. Beware, this could cause a blackout so think and you know what to do.

world translation; this is a translation between inner soul world and outer real world. you can go to your inner world or back to the outer world..with the creaator causing it from making a causation gateway that you "move" through. the death of the soul body in the inner world will shift you to the real world. the inner body being "produced" will draw you to your inner world.

the future; what you say or need sets the future moment by feel. the longer you focus on it the more chance of it happening.

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no excessive storms; there is no longer anymore unbelievable excessive storms no matter what. otherwise nature is wracking up damage points or something.

burnout; I am no longer burned out with what I do, no matter what.

nuclear burnout; the threat of nuclear bombing is cancelled out by feel with the brainwaves we think into existence. something takes the place of another thing, so by now war is adverted instead of havig nuclear wwIII. no matter what.

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for dnd

2d6 spell; This is a spell that does double damage/healing, if you roll a seven on a 2d6 on the first try and normal damage/healing calculations.

Synergy; This is a synergy spell, it takes 30% energy to cast. That will take away one action per person to deal off the charts damage/healing. This damage or healing is 5x the amount.

Inspiration spell; This is a spell that uses an inspiration point to release potential by adding +5 to the roll, and make you and your allies deal increased damage for the next 1d6 fights of x2 the damages.

Money spell; This is a spell cast with 20% energy, that uses money to create results. 200 dollars or gp for normal results, 400 dollars or gp for x2 damages/healing, 600 dollars or gp for x3 damages/healing and 800 dollars or gp for x4 damages/healing. 

weapons:

Mini railgun; This weapon shoots objects that cause puncture damages at 50'. If you weigh it, it weighs at 5 lbs. Its damages are 3d10+focus ranks. This can be loaded with anything small enough to fit in its ammo chamber as its medium sized. 

Scraps ammo box; Add to your inventory for the mini rail gun a 5 lbs box of metal scraps or rocks.

Quaker gun hologram; This is a look alike gun that is a hologram and distracts the targets looking at it..for 1d6 rounds. This can project sounds, and acts like a stun phaser that stuns the target  "shot" with it's sound for 1d8 rounds.

Magic peace pipe; This is a peace pipe that produces white smoke, that turns wrath energy into patience with peaceful attitude. It does no damages and is small, it weighs 1 lbs. It's a tool that can be made out of just about anything, maybe sandelwood or Catlinite. It just depends on the tribe.

Magic war pipe; This is the implied polar opposite version of the magic peace pipe, that produces black smoke. That turns peaceful patience into wrathful attitude. It does no damages and is small, it weighs 1 lbs. It's a tool that can be made out of just about anything, maybe sandelwood or Catlinite..

Magic wish pipe; This pipe weighs 1 lbs. and upon smoking it, it produces a white smoke that grants you a wish upon inhaling it. The wish can be stated or thought. The wish can be anything, so if you wished to damage or heal someone. You cause 1/2 focus ranks+(die is set according to level. Levels 1-9 is d6. Levels 10-19 is d8. Levels 20-29 is d10. Levels 30- is d12.)+concentration ranks in Amount.

The Philosopher's Pipe; It weighs 1 lbs. and emits a white smoke, that can make the person who smokes it have perfect luck for the day. Its made out of mohagony. This is like getting a 1 out of 64 on the I Ching for a lucky perfect day. Add +10 to your luck rolls as a temporary boost in play. This boost lasts for 1d10 hours. 

Curing pipe; This is a pipe carved out of a large diamond. It would just make the person who uses it cured of all diseases and illnesses.

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