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Friday, September 17, 2010

Material linking

  The effects of linking yourself to material, can be drastic as it can make you become similar to the material presented, and there are several traits that you can get with the material grade, as well. To link yourself, think of material and think at the material, 'link me to you!' or 'link me to you?' as you touch it. Now, the linkup isn't instant, but it is going to happen, eventually. Or, it is instant, but it takes some time to feel the qualities of the materials join with your qualities and traits.

  As always, you get the energy, of the object you linked to, slowly but surely till it comes upon you as an awakening force that keeps you awake. To break the link, is to make thought and imagination, of the link being broken, in some manner. And, upon using a freehand hexing sigil, drawn in the air to show intent. Its broken.

  With plastic: the trait list is mainly: Uncorruptive nature (except to acidic behavior like nasty comments, acidic comments and repose with bad views), easily pleased and you become easily pleasured, you can store fat in obvious places, unbending (except with the bending type of plastic), easily brittle over a long time, living a long time (if the plastic material lives a long time), moldable (easily suggested to), lethargic and unthinking in nature.
  With metal: The trait list is mainly: you become personal, very long living, corruptive, when in arguements you get moldable (suggestable), not so easily pleased, supremely sociable, easily alert, unbending in nature, focused, energetic and strong.
  With ceramics: supreme attitude, breakable (easily snapping at the bait or accident), easily focused, living awhile (in some cases, it depends on the lasting state of the material), unsuggestable and heat can toughen you to the effect of maturing natural attributes.
  Gemstone: You become like that of the natural attributes of the gemstone color, very long lived, understood, focused in activity, easily working with things, suggestable, thinking and you can easily do magic.
  Glass: See through (the thoughts are easily seen if the person tries), focused, breakable (as in accident prone) and this depends on the thickness or type of glass too, living a long time, meltdownable (you can easily change your mood), unthinking, you become easily cleanupable, but it can restrain your magic (if it isn't magicked first) or cause you to be resistant to magic and you can get temper fits.
  Chemicals: Reactive (tempermental or somewhat explosive), understood, transcendic, easily focused, while reacting to something you can be unthinking, contained in temperment (after reacting) and formulaic.

  Due note: If you link to several things of the same material, you can strengthen the effect of the material, on yourself and your body. If you link to multiple things, you can get the attributes, of the extra materials and idea associated with it. Some attributes are easily cancellable, where when you get both, they cancel out, or one overrides the other and some combine, so feel free to explore this idea.

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