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Wednesday, June 25, 2025

Touring magic

 This effect is where you tour around and explore things. As long as you intend to get things found, your magic will find it. This is like a self making of your need to get things done. So think and you can find nearly anything.

More spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

The ad; This is a commercial break that shows whatever you wated to show. It ends when you want it to end. It's seen b the mind's third eye as a vision.

Logic error; call to your God to repair it. even if it wasn't working either the right things are done to fix it or it starts working again.

made by; its made, bye.

thanx; thank god.

physical tripping; you trip to be there, and trip back. this is a physical tripping of the body, not like a trip to somewhere.

An absolute; This creates the idea of absolutes to guide you in what you do.

payment; paul t can pay me the money I am owed, no matter what and remember to do it quickly.

thought; the thoughts empower the effects I need done.

concordia; this is a special of the mage, that does things and thought creates the effect.

aura colors; this is where you get different aura colors per different things done. that's where you drink water and get a blue aura, absorb air energy to get a white and multiple colored aura, walk on earth to get a brown color, think and absorb heat by thinking it goes to the aura to make a red aura color. Black aura comes from the summoning of void energy, think and directing it to the aura by thinking it goes there. Material that you hold, such as an object, lends light brown or green coloration. Think and you know what to do.

terra; she stops testing me no matter what.

damned; this is where your damned to lose weight and be thin. what I lose in weight, I don't gain back.

The curse magic; This comes from witches and it effects by your spirit cursing the target, whether its a body or situation. The curse can by laid upon the target by statement of your intent. This means that big if you cursed yourself to lose 80 lbs and the weight remains down, it will do that.

face in the mirror; this is where you look in the mirror and think your face appears on a surface. thinking it speaks what you say..causes your message to be heard.

virso; this is short for reverse the idea you do get.

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My computer; it works no matter what occurs.

listening; If you listen you will know.

Xara; she doesn't steal or take others work and results no matter what.

Payee; Paul T's payee pays him more than usual no matter what as soon as possible.

for dnd

ESO

Pattern spike; This is where you think of the pattern to form as energy you sense and this energy shoots up energy spikes. Dealing puncture damages. It can be a circle, a line or a square pattern. If one forms around you, then think to battle its side to destroy it.

Bone spears; This effect creates the idea of energy bones to shoot up from the ground, impaling the targets for puncture damages.

Elemental patterns; This is where you focus into existence, the effect of the elemet as a pattern that you like.

Storm bolt; This causes a storm that is releasing bolts of ligthning upon the targets.

Craft; This allows you to make a spell as you use your craft skill to make exist.

Circle of effect; This can create any element in a whirlwind, that forms over the travelling circle that follows the targets.

Arcane; This effect creates the spell that you need with x2 the damages/healing.

Arcanum; Think to create a spell you pick from a list, it can be any list. Instead of using a craft roll, you can use an Arcane skill check for with a 10 or above rolled for success. Success is generating from energy itself the effect you wish to create where and when you want to create it.

Line of flame; This is the point you draw a line mentally and think the creator creates fire along it. the fire moves to where you want. This causes the fire to do damages to the targets that cross it. You can have as many lines as you wish.

Puncturing Sweeps; A melee magicka ability that deals AoE damage of 30' and heals you for a percentage of damage done.

Soul Shred; An ultimate that stuns enemies and deals magic damage.

Deep Fissure Feral Guardian; Sends shockwaves through the earth or summons a bear companion. It has your stats, 100% health and deals physical magic damages.

Blastbones; Raise skeletons to attack or explode dealing shrapnel damages.

Time Stop Undo; Freeze time for 1d6 rounds, or rewind your health and position.

Mist Form; Transform into a vampire lord that can become mist to avoid damage.

Brutal Pounce; Powerful melee magic-like abilities in werewolf form that deals x3 damages.

Volendrung; This is granting temporary god-like abilities. That's where you can slam the ground making an earthquake, create bridges, think or teleport to another area.

Streak II; A short-range teleport that is within 20' and it stuns enemies.

Teleport Strike; A gap closer that lets you instantly appear behind a target.

Grim Focus; Builds up spectral arrows charges over time for a deadly ranged finisher.

Twisting Path; Leaves a trail of shadows that damage the targets and speed up allies by 20'.

Dawnbreaker; Holy explosion from the energy construct that you create and it damages and stuns undead/Daedra.

Silver Shards; Makes magically enhanced energy crossbow bolts, that shoot forth from an energy xbow to pierce undead.

Inner Fire Inner Rage; A ranged taunt with a visual fire tether that deals fire damages to the targets.

Trapping Webs; Toss magical webs that reduce enemy movement to 1 action every 1d6 rounds and empower allies by boosting their rolls by +5.

Necrotic Orb; Floating orb that heals and restores resources to allies who synergize with it.

Eviscerate; A magicka-based melee attack that scales with missing health by every percent of lost health is 10% extra to the melee attack.

Blood for Blood; Sacrifices your own health to increase damage output by %.

Vampiric Drain; Channels a life-drain beam that heals you the amount drained.

Infectious Claws; AoE attack that applies disease and poison effects. This you cast on your familiar.

Accelerate; Teleports you a short distance forward (about 20') and increases movement speed by 20'.

Meditate; Enter a trance to restore health, energy, and stamina. You’re vulnerable while channeling. Its 3d12+will per action recovered.

Caltrops; Magical spikes that form near the feet of the targets. They damage and slow enemies by making them do 1 action per 1d6 rounds over the time of 1d10 rounds.

Barrier II; This shields all nearby allies and yourself within 30'. The shield absorbs all damages for 1d10 rounds. This costs 20% energy.

Soul Trap Consuming Trap; This captures a soul if the enemy dies in a crystal that you hold in your inventory.

Soul Assault; A beam that deals huge damage over time, like an energy cannon. The damages are x2 the damage per each second.

Shatter Soul; Explodes the soul of the slain, damaging nearby enemies.

Meatbag Catapult; Launches corpses that apply disease and healing debuffs.

Fire Ballista; Deals pure flame-based magic damage to your targets.

Valkyn Skoria; Calls down a meteor when you deal damage. Lasts 1d6 rounds.

Spell Power Cure; Buffs allies with Major Courage after healing them. This major courage is a +10 to all rolls the Allies do.

Andrews

Bone prison spears; This is where the energy spikes of bones shoot up from the ground, that's with you thinking to surround the targets with it. After 2 actions, it summons a concentrated beam of light to shoot down and stun the targets as it deals radiance damage. Then they disappear. This can be defeated, if it surrounds you all you need to do is strike the bones of energy to get freed.

Limbic attack; This effect is where your weapon is sent your energy by focus and it effects supernatural beings, that are normally resistant to your attacks.

Particle heal; This is where you use the particles in the air, that's directed by thought as you need the wound to heal.

Energy projection; This effects the targets by projecting a soul copy to fight for you.

Earth rocked; this spell causes things to exist, think and that means it makes the area rock vibrate with an earthquake.

hidden as item; this effects the targets by you having a soul copy as an object hidden in plain sight. That means you hear all that's said in the area. Once done, you are able to dissolve the soul copy so the hidden object disappears.

De-attack; This is where you cause any trace attacks to no longer exist.

Dei attack; Think of the targets and they receive bee stings spiritually.

Think and its done; This is where you think and things you want are done by feel.

Dead on arrival; This is a DOA concept where the targets are dead upon arriving in time, that's going to the area by the power of the 4th dimension itself..

Deal on a moment; This is where you think on the idea and speak of it, making a deal in the process. This spell adds a +5 to all charm and charisma rolls.

If you can't say something nice; If the targets are not being nice, think this to them, "If you can't say anything nice don't say anything at all." This acts like a silence spell, that creates better behavior at least vocally.

Excessive dimunization; This is where you cast it on the area, that's done by saying a power word and thinking it effects the area you had in mind. The effect is causing lesser excessive behavior or water engrossment.

Funny thought; This is where you think to stay somewhere else, think of the area and think to project yourself where you normally would be in that area. You appear there as though you were there.

Ztheory; This is where you use the z energy of the dimension itself, think of what you need to know and your aware of the answer.

Ze therapy; This causes z-energy to counsel the targets into not attacking.

Z-form; This spell creates the targets by a polymorph effect into some other shape. They have half their stats and what health they are with atm.

Z-element; What you say, think or write, this transforms into an elemental effect on the targets of your choice. You can either heal or harm with the element, except for what is the immune or resistance they have. If they are immune, then no damages, if they are resistant to the element, then half effect.

Killswitch; This is like russian roulette, the spell causes 1 of 4 reactions set with a 1d4, on a rolled 1 the targets die on the spot from an overload of death and decay energy. On a rolled 2, the targets get a religious moment. Where they say "I believe!" and give up the fight. On a rolled 3, they get no reaction. Except, they pause what they do, as they feel really good suddenly. THis lasts 1d6 rounds. On a rolled 4, they feel like taking a shit, so they are distracted for 1d6 rounds and do nothing to you.

Bait; This is where the targets get mentally baited to either attack themselves, leave the area or do nothing but condemn it as its a feeling of peace. On a rolled 1d3, if they roll a 1, they attack themselves. On a rolled 2, they leave the area so its a fight over. On a rolled 3, they condemn it, their need to fight is over.

]

painter; this paintress allows you to paint the area by creating beings as you think about the idea and possibly rearranging the area by feel.

mouse effect; this kills them off before they get too bad. if you spread your death and decay energy by willing it to be spread near the mice they die sooner.

Idea

rhetorical question = a question that's not answerable

] = end of this line

[ = beginning point

]]; The end end

[[; new beginning

[]; create whats in your mind. otherwise close minded. this is possibly intended as create in a moment.

][; gaol or prison sentence otherwise crosseyed or openminded

I; aye or yes

a; no if used at the front of the word and action if used at the end of the word. a by itself is act like era = here to act. then there's hate to do like aer = not here or fast run where there is nothing here after the fact that you run away from the moment or no hatred and ar = no movement

u; not like uer = not here

r; move, run or movement

h; halt, stop

er; here or her

g; go or good and ger = good here

at = hate at everything

ap = mishap or happy

yeah; yes I agree

t; he, she, it, her, him

do = die off like hate to die off = ado and doa = die off activity

doo = do

doah = halt the dying off not mice

a ha; hate to avoid

ha = avoid

aga = anger, aggreviance or against.

ag = again

fema = disaster relief

ma = leader

e; is, are, am, was, energy

ee; screech, shriek

aa; yell, not act

n; negated, mental stimulus called neureba

na; negated action

d; death

b = beat

db; beating death

mb = music beat, my beat

mbhb = my beating heart, heartbeat

aortus = heart

f = flow like i is flow by injection or force of heart. otherwise its force

fa; force of action

af = peace

wa = war where war is warfare or warring

we = welfare, giving to survive

tah; withholding, tariff

atah; stop tariff making like mn = stop deficit, defiant citation

I am; godlike, figure it out

]

Thursday, June 19, 2025

Paulette syyndrome

 Paulette Syndrome is where you think to do things and act a woman out as your in part male. The only way to cure this is to drink water as you think to be normal. So think about the idea and you will understand it by feel in life.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Thought control; This is where you see a druggie, that is under the influence. Think of what you want to happen and the thought is perceived by their subconscious mind. It does what you want and makes them do the idea you had.

whatever; people don't mind what I do or did no matter what.

en; This is where you think and say, whatever.

Gambesan; even if I wear it, people don't take notice of it in a bad way..no matter wat.

attack; I no longer feel that everything is an attack no matter what. no matter what I am not a target.

en if it is I in

miasma; this effects the targets by creating uneasiness in feeling.

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wolfheart; he finds it easier to stream and play games no matter what.

it in en

targeted; anything that targets me targets mice instead.

Bugging; Anything that mentally bugs you turns into a bug of your choice like a cricket.

for dnd

Elden ring: Nightreign 

https://eldenringnightreign.wiki.fextralife.com/Nightfarers+(Classes)

Soulblood song; This creates an effect to the target drawn from your blood energy, that's as you draw a rune thinking of the targets. The rune's consciousness creates the effect using your thoughts to do things. This includes any element you think to cast forth.

Charged spike; This is where you think to create a iron spike, that shoots forth to explode in energy dealing x2 the damages.

Focus; This creates what you desire as you think of the effect.

Less weight; This causes the targets effected by this to lower their weight no matter what without feeling hungry or eating after.

Stupidity; This causes the targets to feel like its stupid to do things, so it isn't done. So if they want to fight, then decide not to fight you or your party.

not dumb; This makes the targets realize it isn't dumb so it is done. This creates the effect of creating with life energy, think and your doing what you can with success.

Ground charge; This creates by a charge of energy through the ground, the effect of making energy strikes to your targets.

Lifelink; If your alive I am alive, that's done through a link of energy. Break the link to die.

Bode; This causes the body death of the targets, instantly from sending death and decay energy to the targets hart from yourself.

Bade; This is where you think about the area and make a comment, that is done by feel.

Whirlwind II; This is where you twirl in a circle the energy weapons that does x2 the damages.

Summon giant eagles; These are summoned by thinking to summon the eagles, that's as you whistle and get picked up by them. They fly to where you want to go and release to to get there.

Think strike; This is where you rise up in the air and fall to strike the target from above with your close ranged combat weapon, that's with your weapon damage and x3 the weapon damages.

Huge animal spirit; This is where you summon the spirit of a huge animal that fights by your side. Think and it does what you want. This spirit has 100% health and your stats otherwise. It deals spirit energy as damages at x2.

Summon spirit; Summon Spirit allows you to choose one family member to assist in combat. That is immune to damages and deals normal energy damages.

Think ultimate: immortal march; This skill will first make you and the party immortal for a limited time of 1d10 rounds via the effect "Temporary Invulnerability". They do activity to fuel this effect. If anyone is killed during this effect, their health will instead be zero and they are unconscious, the soul will be drawing in the health of the targets to raise their health by 10% per action. This is making it perfect for the targets' burn as needed when they are at really low health.

Whirlwind attack; This costs 10% energy. That is where you create a horizontal or vertical whirlwind, this blows things at and past the targets in a line dealing wind and shrapnel damage you create with a gesture. That you decide to use and this means wind summons..and if you summon fire upon the whirlwind you make a firey whirl that spreads fire damages to any targets you had in mind in the area.

Marking; Cut foe with dagger or melee weapon of close combat, creating temporary weak point. This is spiritually done at any range by the spirit making the mark. Once they have a weakness, they get -5 to all their rolls.

Magic coctail; This skill allows you to use the combination of elements, that's seen from Elemental use to trigger various effects based on the combination of elements. Depending on which elements you pull out of enemies, that is like the elements of earth and air were used in one action. Then the combination is wind with pelting earth rocks. Dealting x2 the damages. So the amount of elements, that you put into it is how many times the damages dealt of energy. What the elements combine into is up to the DM/GM to decide.

Single shot; Fire powerful ranged attack that surpasses sound and ignores defense. The shot that is shot with this skill will fly straight through any number of enemies and any type of terrain. So this skill is best used against multiple enemies or multiple bosses that are close to each other.

Energy revive: This is where you focus energy into the party member, reviving them perfectly.

Grace points; These cost 15% energy, they are points of energy the area conscious creates, they act like campfires yet you can set or see by thinking them there. They are instant rest with all your stats restored, all energy and health as well. They also create a saving point, that you can make use of. All stats are restored, think and if you die you can respawn back with full stats, health and energy at a grace point. You can travel instantly between any two grace points. This works no matter the point. You never need to die again. Each time you access a grace point, if you have enough experience then you can do a level raise in-game. During a grace period, you may choose to chat by thinking of the person and talking. They can receive the messages and you can "hear" a reply back psychically. This can be anyone you want to talk to at any distance no matter where they are. Finally, each time you enter a grace point, time is frozen except for the party itself. It unfreezes after you think to unaccess and that means thinking to "leave" one.

Alt spells; This is where you think about the effect of what you want to happen. Will it to occur. The energy creates the results as you need it. This costs 10% energy.

Bleed; The bleed effect is where you cause the targets to bleed to death, that's done by your weapon shooting forth blood energy waves that strikes the targets. Otherwise you create bleed damage to the targets with built up bleeding effects, the bleed build up is 1d20+arcane ranks that is added up per each hit as a build up to 100% bleed. Then each hit causes extra bleed damage, that knocks out the target and causes them to be prone or not move after 1d5 rounds. Those creatures without blood don't bleed like beings or ghosts. It can also cause machines to leak oil too. So much so, that the machine malfunctions with a roll of a 51 on a 1d100+luck..otherwise nothing happens.

Golden runes; This summons energy into the shape of a golden rune that appear in your inventory. Each golden rune weighs 0 lbs. If you "think to eat them", you increase experience by 500 exp per rune. Per level, starting with levels 1-9 you get 1d6 golden runes per spell. Levels 10-19 get 1d8 golden runes. Levels 20-29 get 1d10 golden runes. Levels 30- get 1d12 golden runes.

Potion of energy; This is in sight and trapped where a potion is energy in a spirit flask that appears in your spiritual hand. Its refilled by the creator filling it up. Think and that does what you want, including restore all energy and restore all health. The spirit flask can be destroyed by another spiritual attack. Yet from it's particles it also reforms itself right back in the spiritual hand. Everytime you need to be healed or energy restored, it drinks from it. This lasts 1d10 rounds in battle or 1d10 hours outside of battle.

idea

0% health; This is where your spirit commands your soul copy or soul to enter the body and revive them fully.

more spells:

Sealer cause; This effect causes the targets to be sealed against intrusion. No intrusion can effect you or the targets of this spell.

Clean energy; This effect clears programming from the energy you feel. That gives it a clear feel, that's where you don't feel bad or good you just feel better without bad effects from things.

Comfy; Until next long rest gain +1 Faith and Morale for each chair you sit in. Also gives the option to summon a ghost who was in the chair this whole time. In Feng Shui chairs are a bit ghosty. Ideally you make a square or rectangle with the chairs.

Miasma; This effects the targets by creating uneasiness in feeling.

Condemnation; This spell is cast by stating, "enm" or "em" thinking of the target. That makes the target condemned for every act they do. It effects the public opinion of the targets and their reputation is ruined. They no longer are asked or needed to do anything. This effects 1d10 hours.

Two Horseshoes; With 2 horseshoes, Satan can't get in the house.

Infernal Compassion; Pacifies Evil alignments with a passage from their own book. They no longer want to fight you or your party.

Energy wave blade; This is where you think of the idea to form a wave of energy and make it sharp like a blade. That means the creator causes it to slice through your targets. Giving them energy piercing damages.

Healing Wave; Overheals an entire planet 150% max HP. This does not increase weight. This costs 30% energy to cast.

Ult. healing wave; This effects the entire planet by restoring fully the structures and its peoples health and energy fully. This costs 40% energy to cast.

Ult. illusion; This causes the effect of what you have in mind to be seen as its an illusion created by the matrix. The illusion is seen as a vision, so it creates what impact you want created. No damage can be done by this spell.

Rabbit's luck; Say "Rabbit, Rabbit, Rabbit" when you wake up for good luck all month. This adds +5 to all your luck rolls.

Illness concept; This is where you can set upon the targets an illness made of concepts. That's like you describe an illness and they the targets get it.

Mental sanity; This is where you feel sane, then you are sane. You get a +6 to all rolls.

Clear sailing; This is where you cast upon the targets a blessing, that causes them to receive a +6 to all rolls.

Stop tank; This is thought an effect of creation, where you call upon the targets a stopping effect madeby the creator. End of attack.

defined in ancient language

rhetorical = a statement that's not answerable

Saturday, June 14, 2025

Thought focus III

 This is where you think of the idea to create and the spirit uses the energy of the source to create what it is. Think and you know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

memory; if you focus upon the idea, then think of what you want to happen. you remember it after the brain memory surges and you create with some knowledge of the idea you want to work with by feel.

do; if in do you create.

The downloads; The torrent downloads completely and quickly no matter what.

Resetting; The d/l count doesn't keep resetting no matter what.

If reverse; if reverse it doesn't do the opposite unless necessary.

the torrents; no mater what, they download completely uncorrupted very quickly.

wrong; if I do anything wrong, I don't want to eat. no matter what.

right; think and do. this effect is creative with the idea that exists.

each; to each their own.

bann; Ban the fascists, save the books.

lafay; he doesn't mind what I did or do, no matter what.

Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct, that energy to create a disruptive influence on the machines. This can make even a tv not work right.

for dnd

Takimatonga; This puts the targets in their own time and space. They disappear from where you are in game, think and reappear where you think they should be in another universe. Fight over.

Tripping; This spell causes your targets to trip and fall suddenly. The thing is, as they fall they go in their minds to somewhere else. Think to return when you want to be back. They remain off their feet for 1d6 rounds.

Spiritual drink; This is imagining a soda in your hand. Imagine it opening and think you drink it. +2 morale.

Spirit chalk; This is where you imagine a chalkboard and your holding chalk. Scrape it across the chalkboard and you distract the targets for 1d10 rounds.

Spirit effect; Think you do something or get something spiritually, then its created and you get it sometime else. Like flavor tasting, think you tasted it and sometime else, you actually do.

Red-eyed; This is causing the energy of the eyes to shift in color, so that it changes to red. This causes fear in the targets, thinking to make them not attack you for 1d6 rounds.

Eye color change; This is where you think of the eye color you want, then will your eyes to change their color to that.

Pseudo-science; This is where you think, focus and create. You think of the effect, focus it into existence and create it as though an effect. This is illusion though, so think and create as you want it shown to the targets' minds eye.

Thinking the cast; Focus an effect at a wall or surface, then the dark mark that forms will create wherever you want what you desire. That's done by the conservation of energy or change from one energy form to another. This works by the energy of the mark, its consciousness creates with its energy what you wanted. This includes elemental effects and utility effects. Where fire burns, lava melts, earth blocks, air transfers, water overwhelms as a wave and cold/ice effects by slowing the targets down to 1 action every 1d6 rounds. Void absorbs, poison kills slowly per round over 1d6 rounds and acid dissolves or burns per round over 1d6 rounds.

Proclaiming; This spell allows you to proclaim another spell before the cast. It can form up to 3 spells to create an effect that you wanted. Since you proclaim before you cast, you can get whatever effect you want.

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Thought magistrate; This effect causes the targets to hallicinate the moment, where they are in front of a judge and get judged to not fight. They react by no longer wanting to fight. Fight over.

Thought ghost; This is where you think send the spirit to some area to "haunt" the targets. Then recall it back. This I think causes fear in the targets, so they fear to do anything for 1d6 rounds.

Integris; This is a dimensional hospital, that your sick partry members can go to and get healed fully. Think and you cause it to happen.

The construction; This effects the targets by giving them a delusion of being in a construction. This distracts the targets from doing things for 1d10 rounds.

To construction; This causes the targets to believe they are about to do construction. This triggers the moment they act the part out. So they do nothing to you. That's for 1d6 rounds.

Wellness; This is where you cause the sick patient to become "well" and they recover from all wounds.

Goods; This is where you think of the item and the creator makes it so you find it nearby.

Delusional control; This effects the targets by making them see a delusion or illusion, and they think of things to do. Suggest to them what you want and they agree to do it.

Focused effect II; This creates the effect of using something. That's using Thaumaturgy to make an effect somewhere else you wanted by doing something here, thinking to cause an effect like the feeling of a sword in the target's back.

Projection; This is where you think of the area or people and will, thinking to send your spirit to explore the place they are in by feel. Dark matter energy causes the effect. You always know what is what and what the targets are doing.

Projection II; This is an item projection that effects the targets by you holding an item, then thinking of the effect you want to generate from the item's energy. This can be any elemental effect or whatever else you wanted, that's like the feeling of a sword at the target's back. Its created by the item's consciousness, using its own energy and your thought as energy and direction. This can even create another you, that does what you want. However, if the item gets destroyed, the other you disappears. The other you has an energy form of your weapons, your stats and 100% health. Think and it is gone.

Noone; This causes by thoughts sent to the targets, that noone talks that you target with the counter thought. This causes spoken spells to not be cast.

Countering effect; This makes it so whatever you don't want is not done to you. Including attacks.

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Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct that energy to create a disruptive influence on the machines. This can make even a tv not work right.

Monday, June 9, 2025

Focusing gems

 Focusing gems are what you'd hold as its a normal gemstone you think to for getting a result. Overcharging it will crack it internally. So be careful with this result.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

SpaceX; Space X gets success in its launches as though the right condition exists in weather and systems no matter what.

Subconscious; Ask a question and wait for the subconscious to come up with an answer.

Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.

The thought effect; This is where you create your thoughts, as you need to do something and make what you think is necessary.

Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.

Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.

Energy tools; This is where you can think of the tool, and energy forms it in your spirit hand. Think to make use of it wherever you want it to effect. The type of tools can be any tool, including a power saw, torch, lighter, light or screwdriver of your choice. If a torch or light, the spirit gives off a light in a 30' diameter. Any energy power tool is powered by the spirit.

Spirit hands; This makes use of your spiritual arms and hands, including your extra 2 spirit arms/hands, thinking to create magic with what you intend to make exist.

Strip a being; This is where you strip a being of things that it shouldn't have. Such as power tools, lighters, and energy weapons or energy knives.

Think thanks; This is where you get an effect on those you target, that's as you thank the spirits including friends that you intended to effect.

Think an effect; This is where you think of the idea, then your spirit creates it by feel physically.

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Reputation hitting; This can ruin the rupute of the targets and cause them to not be acceptable to the requests, they can think or they aren't allowed near the area..

Thought hit; This transfers your thoughts into action, and the targets are hit with 1d6 energy blows. This costs 25% energy to cast.

Think a kid; This causes an illusion of a kid that the mind reacts to as though there. You can make any requests, then they will respond to you as though the kid requested it. In any way, you get your way.

A hid hit; This effects the targets where you hid in plain sight, then they get hit with spell after spell until satisfied. You get 1d6 spells off as though one were cast.

Un-ill effect; This allows you to use your sanity as though an energy source and you ge off an effect on the targets that you think or mention to the DM/GM. Such as any elemental effect you wish to cast forth. Any effect forces sanity upon the targets.

Kangaroo Carrier; What mad man would use a mortar in a jeep?

Enduce from an orbital; This is a space satellite that allows your thoughts to be enducive to your targets from above. This means you use the orbiting satellite from space, thinking to create what you think with the targets you had in mind doing the things to themselves. Like making them attack themselves or not want to fight you and your party. This is using a vision enduced by the satellite as though an effect, that makes combat over. The orbital has to be overhead for this to work right. You psychically know when they are there in the space around the planet. This is usually within a few seconds to a few minutes. The ISS is almost always overhead, so you can make use of that orbital in space to get things done. This is just a fun little spell that can make things easier for your fight. If you roll a 50 or above on a 1d100+luck then its there where you can make an effect with it. Using the ISS makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. Cloudiness can block out its effect since its line of sight. This is doing an unusual effect when it works. This works if you want it to work.

Orbital beam; This works if its not cloudy, yet the targets receive a beam of damaging light. That come from the Orbital and it does deal energy damage. This also works when its overhead. So you know when the orbital is overhead if you roll a 50 or above on a 1d100+luck. Using th ISS as an orbital makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. If you focus your emotions to create the beam its a emotion beam, that deals x2 the damages. This costs 25% energy.

UFO strike; This is where you raise your arms like a Y, then think a UFO that means it will come to be over the targets within a second. This is where you cause the UFO to send a scorching ray to pulse down, that's towards the targets and it deals x3 the energy damages. This costs 30% energy to cast.

Freebird; Plays a very long song that is either easy or hard depending on Luck and Creativity... Then they tractor beam you up and take you away... To the next rock concert.

For postmodern: Planetary beam; This uses a supernova beam of radiation, that is sent forth to strike a planet and cause it to be disrupted. The planet literally erupts in volcanoes and kills off all inhabitants. End of effect. This costs 50% energy to cast.

Postmodern: Terraform; Well while you were blocking up rocks with your M80s, I made like 1d100+Luck mod planets that are level three in Ecosystem. Then I gave them all a free Monolith so we have more buddies.

Postmodern: Planet Buster; One Q bomb that can destroy any planet. Sent from a ship to do the deed.

Spirit strike; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals damages of the element you chose to strike with by feel.

Spirit strike II; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it along with focused emotional energy. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals x2 damages of the element you chose to strike with by feel. This costs 25% energy.

Double spirit palm strike; This is where you raise your spirit arm and hand, leave it in an open hand and think strike with focus the spiritual palm. The spirit arm extends forth and strikes 2 times then unextends back to normal length. That's with its palm against the nose or sensitive spot. This knocks back the opponent 10'. It also deals x2 energy damage.

Spirit grab; This is where you reach out and extend the spirit arm to "grab an item" or "grab another spirit". The spirit arm extends outwardly and gets what you want, then unextends back to normal length. If you grab the spirit from the target, you cause them to collapse and this makes them prone to do nothing physically for 1d6 rounds..

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In idea there's un-ill, you know this in effect can restore thinking and create whatever you desire. So think and you get what you want.

room 9; the person that lives in room 9 forgives me and doesn't mind what I do or did no matter what.

thoughts; This is where you focus and get results.

get along; I can get along with everyone no matter what.

no matter; I don't mind what people do to me no matter what.

Decending on a Point of Flame; Half-Way 'Cross the Universe comes Lucy in the Sky...

Ozzy Osborne; He uses your computer while you're asleep because he thinks it is cool.

Hydroponics; A very clear word only Slackers truly understand... Makes hunger look like a joke and if you stare at it... Your Room looks better and you become more Creative.

Miracle at the County Faire; He leaned back and RIPPEN through the ceiling.

Summon Butterly; This is a level one Summoning spell... If you can't cast this... You just suck. It makes friendly butterflies... If they are hostile it is because you sacrificed love.

temperance; this causes the energy you receive to be tempered and balanced enough that you lose your excess weight and don't blow up with too much energy. where the weight goes is to the ground and the fat disappears. so this makes it where no fat is gained. as no matter what I lose all my fat and unwanted weight, that's as it gets drained as essence to the ground of the planet by gravity quickly. so the weight is quickly gone.

mention; if this is chris is mentioned it changes to this isn't chris. if or its chris is mentioned then its or its not chris.

broke; this is the starving artists diet, where you don't have enough to buy food.

I am not be; This means in ancient, "I am not obese".

I am not ov be; I am not morbidly obese.

exercise; I get enough exercise no matter what.

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70s Jesu; Beats almost all songs on Expert with the band Don't Forget the Fries.

Jesus; This spell of command causes all dangers to leave you alone, that's like a holy presence is there. This causes you and your party to shift by teleport to a safe alternative place without the dangers in mind. Make a friend each time you cast this on a person... You free a random soul from Purgatroy and if cast enough times you can slip right past a Bandit death trap.

420; This is usually the best time to gain altitude... Also when college kids tend to start parties.

God; The spell that causes your God or thought in the Creator as idea is expressed as a source to appear nearby, this uses your words and is a summons and it makes your deity aid you or smite your foes. 

Aura of God; This is castable at levels 10 and above or you use up 10% energy where you attain the God aura, redirecting energy from your God to your aura and thinking of what you want to create. The energy causes it to be created.

Charity; Give up an extra idea or action to win with seven more.

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Hunger; I don't feel hungry any longer a no matter what.

eating; I eat less a no matter what the hunger.

Subatomic mop; This effect is where you use a mop effect on the subatomic level and break down the dirt on the floor, that's without even having to do the mopping.

Subatomic dish washing; This is where you think about the dirt in the sink breaking down on subatomic level. That's as you wash the sink and its dishes and watch the dirt on the surface wash away.

Hydroponics; Make free food using Water and LEDs... Watch out! You might have to add some solution A and B! And if you aren't hungry... Well use it as decoration... That Basil isn't going anywheres.

Mind fall; This effect causes the minds of the targets to make them fall to the ground. They can do nothing for 1d10 rounds.

The Industrial Revolution; Make peace with the machines in the third movie... Without them we would have fewer Humans.

Mind master; This is where you think about the energy mastering the targets minds. What you suggest is what they do as it goes right to the subconscious mind.

Brainiac attack; This attack is done by you focusing and thinking about attacking the targets with brainwave frequency. It is a selective frequency that singles out your targets you had in mind, this causes the targets to drop to the ground stunned. It lasts for 1d10 rounds. Interesting focus; This is where you think about the idea to make thought of as sent to the targets. It effects the targets by distracting them for 1d6 rounds. They do nothing to you and allow what you want to do with them.

Judge Judy; This is where you appear in the minds of the targets as a judge the respect, then you judge them by feel to get them to do what you desire.

Head of lettuce; This is where you get lettuce and touch it where you want to effect the targets, that's done by sending your thoughts into the minds of the targets themselves. Use the lettuce afterwords or throw it away, your choice..

Milkshake; This effect causes a milkshake to be made, it does what you want it to do to the targets that drink it in their minds.

for dnd

The lighter; This effect causes flames to appear on the target item or target foes igniting the targets like a lighter would. The target foes receive burn damage for 1d6 rounds each turn. This costs 20% energy.

Spectral gun; This causes a gun to appear in your free spirit hand, that you can target your targets with spiritual gunshots that deal energy damage.

Spectral void; This causes the effect of void made by your spirit to fill the targets and kill them from within. The void sucks life from the target as it fills them for 1d6 rounds.

Feeless; This spell causes the targets to not be effected by energy effects. That's as you focus void in the body and that draws in the energy of the effects. This lasts for 1d10 rounds.

Turn to dust; This uses the 7th dimension to destroy the body from within and the end result is they are turned to dust as though ice and fire caused self-combustion.

Tainted grail spells:

https://www.youtube.com/watch?v=8lL6eAUqlX8 and https://taintedgrailfoa.wiki.fextralife.com/Magic

Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75 STP is drained from the targets to do this.

Blood transfusion II; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75% energy is drained from the targets to do this.

Burning Ember; This spell causes you to call fire in the hand, that you cast forth to effect burn damages. Focus this effect to make a fireball effect.

Firebolt; This effect is where you call fire in the form of bolts that shoot off to strike the targets with x2 burn damages. This costs 20% energy.

Wolf's call; This summons a wolf to be at your side and defend you. It has 100% health, your stats otherwise and teeth and claws to attack with.

Healing spell; This uses your healing skill to determine how much is healed.

Healing spell II; This spell causes you or a friend to heal x2 the normal healing.

Ice shard; This spell causes your targets to freeze for damage and slow down to 1 action every 1d6 rounds.

Phantom touch; This spell causes you to brush off the targets nearby and you won't get any damages.

Great spectral sword; This spell make a ghostly sword in your spirit hand, that you can attack with energy blows.

Mother's touch; This causes fast regeneration of the party. Your party now regerates energy and health at a rate of 3d12 per minute.

Hailstone; This spell causes hailstones to fall upon the targets dealing ice damages. It also slows down the targets to 1 action per every 1d6 rounds.

Virulent bolt; This poisons the targets per round for 1d6 rounds.

Necromantic call; This summons a skeleton to attack your enemies. Depending on your choice, you can call into existence three types of skeletons. A mage skeleton, A warrior skeleton, and an Archer skeleton. A mage skeleton can cast energy effects uponst your targets. A warrior skeleton can attack in close ranges with a spectral sword that deals energy damages. An archer skeleton can cause arrows of force to fall upon the targets, dealing energy damages. Each skeleton has 100% health and your stats otherwise. They last for 1d10 rounds.

Merlin's thorn; Generates 7 energy projectiles that you shoot from your hand at the targets in fast succession.

Summon light; This spell causes a light in the area that hangs around until not needed.

Scorching blaze; This spell deals x3 fire damage uponst your targets. That means it costs 30% energy to cast.

Nature's salvation; This is a more powerful healing spell, that heals x3 the normal amount.

Listless touch; This slows down the targets to 1 action every 1d6 rounds and aids your party by blessing them with +10 to all rolls for 1d6 rounds.

Weary's breath; Slows down the targets to 1 action every 1d10 rounds.

Pestilent spear; This causes a spectral spear in your spirit hand, that casts forth poison upon the targets. This is x2 poison damage that strikes the targets every turn for 1d6 rounds.

Spectral calamity; This summons in your free spiritual hand a magic sword, that deals x2 the energy damages uponst your targets.

Summon keeper; Summons a keeper that effects energy damages on the targets. This keeper has your stats and your health. He is immune to elemental attacks as he absorbs the element as extra energy for himself. He does as you need him to do.

Soul salvage; Removes targeted Summon and restores your health based on its current health and the Mana Cost of its initial summoning.

Abhartachs calling; This deals Explosion damage in a 40' area around the exploded body. It explodes a random nearby corpse, dealing damage and applying Bleed to enemies in the area. Continuously Heals you from a random nearby corpse.

Flame torrent; Blasts all enemies in melee range. Focused it creates a stream of fire, burning everything before you.

Ghost of Broc Meala; Orders your summoned Ghost to attack a specific target. As a summon you summon the Ghost of Broc Meala to fight by your side. She has your stats and 100% heath, she deals energy damages.

Life Transfusion; This is projectiles that falls on the targets heads. That deals physical energy damage on the targets, it uses 10% Health. If you focus it for extra actions, it shoots projectiles that applies Bleed damage per round for 1d6 rounds. It continuously drains health from the target, healing you instead.

Rumpolt's Revenge; Summon that takes 15% Health. It condensates cheese from your own blood into a solid state in front of you. Focused it Slowly turns the target into cheese in 1 round.

Scorching Pathway; This deals fire damage, it creates a horizontal burning wave of fire, which pierces through all targets. This is a 30' wave increasing in width and damage by +20' and +20% through each action used.

Thunderstorm; Designates up to 10 areas of impact, inhibiting your energy regeneration in the process. Calls down lightning strikes on all designated areas, increasing damage dealt by +20% with each additional action used for its charging.

Winter's Crone Wrath; This deals ice damage as it shoots a spread of Chilling projectiles that falls upon the targets' heads. Focused it shoots a spread of Chilling projectiles, dealing +10% bonus damage per each additional action used.

Did you know that in DND, "when you're asleep, you're(/a person is) considered 'automatically-consenting' (to spell-effects that require the other person/npc's consent)"? Like for example a polymorph or mindreading spell, that requires consent would auto-succeed on a sleeping target.

Water splash; This causes water moisture to condense and wind to splash the targets with it. Waking them up from a dream.

Fire splash; This causes the targets to feel fire splash across them, startling them from the gated in fire of the elemental plane of fire. they lose concentration on their spells and then forget about what's wrong.

Lava splash; This causes lava energy from a gate to splash across the targets, burning them with x4 damages.

Poison splash; This causes poison energy from a gate to splash across the face of the targets. Dealing poison energy to the targets for 1d6 rounds per each and every round.

Acid splash; This is where you summon by gate, powerful acid to shoot forth into the target/s face and eyes. That's doing acid damage in idea that can damage or eats away the flesh of the target for 1d6 rounds in battle or 1d10 minutes outside of battle. That is where each minute is 1 round of damage. Also you blind the target/s, so they can't see you to attack.

Windy blow; This causes blows to land across the targets bodies and they come from air itself.

Windy glance; This is where the wind causes a glancing blow to the targets.

Dust blow; This is where the air blows loose earth as dust near your targets, then your will makes it blow in their eyes. Blinding them for 1d6 rounds.

defined in ancient language

annex = colonize

takimatonga = in their own time and space.

Thursday, June 5, 2025

The matrix effect

 Short explanation: Stating something creates it if you need it to exist. This uses the Law of attraction, where you state the idea and it comes to you. Long explanation: The schumann radiance of the planet can interfere with those that exist in other dimensions. Its the radiation of the planet that absorbs energy to make the planet thrive. Yes, its like a dampening field that works in the magnetic field. The magnetic field exists by the effect of the planetary core spinning and spreading its influence throughout the world. Except, it powers the matrix. 

You see that powers the illusion of life and if it is flared by solar radiation mixed with planetary radiation, then it can cause you to sleep. Every now and then the matrix has a flaw. It stops working and that lets in their attempts, so wait for a fluke in the matrix if you need their help. Yeah, there is more about it. Like, the schumann radiance is using solar flares and energy from the sun to create your idea of life. This means you think of the idea to do, think and find it done by either you or someone else.

That's as the sun flares.. then there is even more chance of a fluke. A fluke is where there is more than one person doing the exact same thing. It can be where the matrix makes something or a person pause in movement until a certain time where it works again and they move normally. The sun flare is it’s power and weakness. The matrix only makes what may seem positive results, unless you think certain things. 

So, it can work through the gravity of the planet undetected, until a fluke happens with it. There’s also a bad side of the matrix too, things can go wrong if the matrix is down. Which is why some people make videos of it, see it acts like a guidance effect. Nobody is in control of their life until you realize you can. 

We changed the veil of life to a sun veil, that allows powers more easily as it protects from excessive solar flares. Like powers, some people are almost perfect in physiology, yet powers depend upon flaws that your subconscious makes use of. But I do know part of our power is manifestation and summoning anything. We direct the matrix with our thoughts, and needing things makes the energy consciousness create that need. So to make it powerful and better, and manipulate reality. 

Practice manifesting things by speaking, as if they are there everyday. That is practice..the more you practice the more results you get. Even if it doesn't happen at first.. eventually it will occur. The law of attraction and assumption. Where your mind guides the subconscious, that controls the matrix by instructing the energy consciousness. Thinking to do the things you want wherever you need it done. 

If you intend it to happen, it will more easily. Like saying, "I gain a million dollars.." This causes the matrix if repeated, to cause you to get a million dollars. So that also goes for stating out loud relating to  matrix. The focus should be the matrix. This means weight loss can be achieved, stating "weight loss" can cause the body to lose its excess pounds. This is all in a time and life we think to have, by thinking it exists it exists. So know and aware of this fact. 

As, there can be counter thoughts, that direct the matrix to do things differently than what you say. If there is a counterthought effecting you, then what you wanted might not occur. This allows the thought, "The effect is done with the thoughts of others and yourself empowering the effect I need." Or, "null countereffect." This is all in a good days time. This should explain how things like magic work easily in use of the consciousness of energy. Hope you enjoy yourself..ciou.